![]() Particularly texturing, firing and reloading animations are expected in those models. Especially interested in weapons for FPS games for now. What I really want to know is how to integrate blender models downloaded from free sites into Babylon projects. ![]() I even mentioned about it here: How to attach physics to imported mesh? With such simple examples without animation I hadn’t problems even on my own. ![]() Some glTF-Blender-Exporter examples even failed to export. Unfortunately, provided advices didn’t help much. ![]()
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